r.HairStrands.Voxelization.Raymarching.SteppingScale.Shadow

r.HairStrands.Voxelization.Raymarching.SteppingScale.Shadow

#Overview

name: r.HairStrands.Voxelization.Raymarching.SteppingScale.Shadow

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:73

Scope: file

Source code excerpt:

static float GHairStransVoxelRaymarchingSteppingScale_Raytracing = -1;
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale"), GHairStransVoxelRaymarchingSteppingScale, TEXT("Stepping scale used for raymarching the voxel structure for shadow."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Shadow(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Shadow"), GHairStransVoxelRaymarchingSteppingScale_Shadow, TEXT("Stepping scale used for raymarching the voxel structure, override scale for shadow (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Transmittance(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Transmission"), GHairStransVoxelRaymarchingSteppingScale_Transmittance, TEXT("Stepping scale used for raymarching the voxel structure, override scale for transmittance (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Environment(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Environment"), GHairStransVoxelRaymarchingSteppingScale_Environment, TEXT("Stepping scale used for raymarching the voxel structure, override scale for env. lighting (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Raytracing(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Raytracing"), GHairStransVoxelRaymarchingSteppingScale_Raytracing, TEXT("Stepping scale used for raymarching the voxel structure, override scale for raytracing (default -1)."));

static float GetHairStrandsVoxelizationDepthBiasScale_Shadow() { return FMath::Max(0.0f, GHairVoxelizationDepthBiasScale_Shadow); }
static float GetHairStrandsVoxelizationDepthBiasScale_Transmittance() { return FMath::Max(0.0f, GHairVoxelizationDepthBiasScale_Transmittance); }