r.HairStrands.Voxelization.Raymarching.SteppingScale
r.HairStrands.Voxelization.Raymarching.SteppingScale
#Overview
name: r.HairStrands.Voxelization.Raymarching.SteppingScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Stepping scale used for raymarching the voxel structure for shadow.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:72
Scope: file
Source code excerpt:
static float GHairStransVoxelRaymarchingSteppingScale_Environment = -1;
static float GHairStransVoxelRaymarchingSteppingScale_Raytracing = -1;
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale"), GHairStransVoxelRaymarchingSteppingScale, TEXT("Stepping scale used for raymarching the voxel structure for shadow."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Shadow(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Shadow"), GHairStransVoxelRaymarchingSteppingScale_Shadow, TEXT("Stepping scale used for raymarching the voxel structure, override scale for shadow (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Transmittance(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Transmission"), GHairStransVoxelRaymarchingSteppingScale_Transmittance, TEXT("Stepping scale used for raymarching the voxel structure, override scale for transmittance (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Environment(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Environment"), GHairStransVoxelRaymarchingSteppingScale_Environment, TEXT("Stepping scale used for raymarching the voxel structure, override scale for env. lighting (default -1)."));
static FAutoConsoleVariableRef CVarHairStransVoxelRaymarchingSteppingScale_Raytracing(TEXT("r.HairStrands.Voxelization.Raymarching.SteppingScale.Raytracing"), GHairStransVoxelRaymarchingSteppingScale_Raytracing, TEXT("Stepping scale used for raymarching the voxel structure, override scale for raytracing (default -1)."));
static float GetHairStrandsVoxelizationDepthBiasScale_Shadow() { return FMath::Max(0.0f, GHairVoxelizationDepthBiasScale_Shadow); }