r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount
r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount
#Overview
name: r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Max number of voxel which are rasterized for a given hair segment. This is for debug purpose only.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:107
Scope: file
Source code excerpt:
static int32 GHairStrandsVoxelComputeRasterMaxVoxelCount = 32;
static FAutoConsoleVariableRef CVarHairStrandsVoxelComputeRasterMaxVoxelCount(TEXT("r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount"), GHairStrandsVoxelComputeRasterMaxVoxelCount, TEXT("Max number of voxel which are rasterized for a given hair segment. This is for debug purpose only."));
static float GHairVirtualVoxelRaytracing_ShadowOcclusionThreshold= 1;
static float GHairVirtualVoxelRaytracing_SkyOcclusionThreshold = 1;
static FAutoConsoleVariableRef CVarHairVirtualVoxelRaytracing_ShadowOcclusionThreshold(TEXT("r.RayTracing.Shadows.HairOcclusionThreshold"), GHairVirtualVoxelRaytracing_ShadowOcclusionThreshold, TEXT("Define the number of hair that need to be crossed, before casting occlusion (default = 1)"), ECVF_RenderThreadSafe);
static FAutoConsoleVariableRef CVarHairVirtualVoxelRaytracing_SkyOcclusionThreshold(TEXT("r.RayTracing.Sky.HairOcclusionThreshold"), GHairVirtualVoxelRaytracing_SkyOcclusionThreshold, TEXT("Define the number of hair that need to be crossed, before casting occlusion (default = 1)"), ECVF_RenderThreadSafe);