r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount

r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount

#Overview

name: r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:107

Scope: file

Source code excerpt:


static int32 GHairStrandsVoxelComputeRasterMaxVoxelCount = 32;
static FAutoConsoleVariableRef CVarHairStrandsVoxelComputeRasterMaxVoxelCount(TEXT("r.HairStrands.Voxelization.Virtual.ComputeRasterMaxVoxelCount"), GHairStrandsVoxelComputeRasterMaxVoxelCount, TEXT("Max number of voxel which are rasterized for a given hair segment. This is for debug purpose only."));

static float GHairVirtualVoxelRaytracing_ShadowOcclusionThreshold= 1;
static float GHairVirtualVoxelRaytracing_SkyOcclusionThreshold = 1;
static FAutoConsoleVariableRef CVarHairVirtualVoxelRaytracing_ShadowOcclusionThreshold(TEXT("r.RayTracing.Shadows.HairOcclusionThreshold"), GHairVirtualVoxelRaytracing_ShadowOcclusionThreshold, TEXT("Define the number of hair that need to be crossed, before casting occlusion (default = 1)"), ECVF_RenderThreadSafe);
static FAutoConsoleVariableRef CVarHairVirtualVoxelRaytracing_SkyOcclusionThreshold(TEXT("r.RayTracing.Sky.HairOcclusionThreshold"), GHairVirtualVoxelRaytracing_SkyOcclusionThreshold, TEXT("Define the number of hair that need to be crossed, before casting occlusion (default = 1)"), ECVF_RenderThreadSafe);