r.HairStrands.Voxelization.Virtual.DebugTraversalType
r.HairStrands.Voxelization.Virtual.DebugTraversalType
#Overview
name: r.HairStrands.Voxelization.Virtual.DebugTraversalType
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Traversal mode (0:linear, 1:mip) for debug voxel visualization.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDebug.cpp:51
Scope: file
Source code excerpt:
static int32 GHairVirtualVoxel_DebugTraversalType = 0;
static FAutoConsoleVariableRef CVarHairVirtualVoxel_DebugTraversalType(TEXT("r.HairStrands.Voxelization.Virtual.DebugTraversalType"), GHairVirtualVoxel_DebugTraversalType, TEXT("Traversal mode (0:linear, 1:mip) for debug voxel visualization."));
static bool TryEnableShaderDrawAndShaderPrint(const FViewInfo& View, uint32 ResquestedShaderDrawElements, uint32 RequestedShaderPrintElements)
{
// Force ShaderPrint on.
ShaderPrint::SetEnabled(true);