r.HairStrands.Voxelization.Virtual.DebugTraversalType

r.HairStrands.Voxelization.Virtual.DebugTraversalType

#Overview

name: r.HairStrands.Voxelization.Virtual.DebugTraversalType

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsDebug.cpp:51

Scope: file

Source code excerpt:


static int32 GHairVirtualVoxel_DebugTraversalType = 0;
static FAutoConsoleVariableRef CVarHairVirtualVoxel_DebugTraversalType(TEXT("r.HairStrands.Voxelization.Virtual.DebugTraversalType"), GHairVirtualVoxel_DebugTraversalType, TEXT("Traversal mode (0:linear, 1:mip) for debug voxel visualization."));

static bool TryEnableShaderDrawAndShaderPrint(const FViewInfo& View, uint32 ResquestedShaderDrawElements, uint32 RequestedShaderPrintElements)
{
	// Force ShaderPrint on.
	ShaderPrint::SetEnabled(true);