r.HairStrands.Voxelization.Virtual.Jitter
r.HairStrands.Voxelization.Virtual.Jitter
#Overview
name: r.HairStrands.Voxelization.Virtual.Jitter
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Change jittered for voxelization/traversal. 0: No jitter 1: Regular randomized jitter: 2: Constant Jitter (default = 1)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:122
Scope: file
Source code excerpt:
static int32 GHairVirtualVoxel_JitterMode = 1;
static FAutoConsoleVariableRef CVarHairVirtualVoxel_JitterMode(TEXT("r.HairStrands.Voxelization.Virtual.Jitter"), GHairVirtualVoxel_JitterMode, TEXT("Change jittered for voxelization/traversal. 0: No jitter 1: Regular randomized jitter: 2: Constant Jitter (default = 1)"), ECVF_RenderThreadSafe);
void GetVoxelPageResolution(uint32& OutPageResolution, uint32& OutPageResolutionLog2)
{
OutPageResolutionLog2 = FMath::CeilLogTwo(FMath::Clamp(GHairVirtualVoxel_PageResolution, 2, 256));
OutPageResolution = (1u << OutPageResolutionLog2);
}