r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim
r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim
#Overview
name: r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Number of voxel pages per texture dimension. The voxel page memory is allocated with a 3D texture. This value provide the resolution of this texture.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/HairStrands/HairStrandsVoxelization.cpp:92
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarHairVirtualVoxel_VoxelWorldSize(TEXT("r.HairStrands.Voxelization.Virtual.VoxelWorldSize"), GHairVirtualVoxel_VoxelWorldSize, TEXT("World size of a voxel in cm."));
static FAutoConsoleVariableRef CVarHairVirtualVoxel_VoxelPageResolution(TEXT("r.HairStrands.Voxelization.Virtual.VoxelPageResolution"), GHairVirtualVoxel_PageResolution, TEXT("Resolution of a voxel page."));
static FAutoConsoleVariableRef CVarHairVirtualVoxel_VoxelPageCountPerDim(TEXT("r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim"), GHairVirtualVoxel_PageCountPerDim, TEXT("Number of voxel pages per texture dimension. The voxel page memory is allocated with a 3D texture. This value provide the resolution of this texture."));
static int32 GHairVirtualVoxelGPUDriven = 1;
static int32 GHairVirtualVoxelGPUDrivenMinPageIndexRes = 32;
static int32 GHairVirtualVoxelGPUDrivenMaxPageIndexRes = 64;
static FAutoConsoleVariableRef CVarHairVirtualVoxelGPUDriven(TEXT("r.HairStrands.Voxelization.GPUDriven"), GHairVirtualVoxelGPUDriven, TEXT("Enable GPU driven voxelization."));
static FAutoConsoleVariableRef CVarHairVirtualVoxelGPUDrivenMinPageIndexRes(TEXT("r.HairStrands.Voxelization.GPUDriven.MinPageIndexResolution"), GHairVirtualVoxelGPUDrivenMinPageIndexRes, TEXT("Min resolution of the page index. This is used for allocating a conservative page index buffer when GPU driven allocation is enabled."));