r.HitProxy.CaptureNextUpdate
r.HitProxy.CaptureNextUpdate
#Overview
name: r.HitProxy.CaptureNextUpdate
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enables GPU capture of hit proxy rendering on the next update.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp:40
Scope: file
Source code excerpt:
static int32 GHitProxyCaptureNextUpdate = 0;
static FAutoConsoleVariableRef CVarHitProxyCaptureEnable(
TEXT("r.HitProxy.CaptureNextUpdate"),
GHitProxyCaptureNextUpdate,
TEXT("Enables GPU capture of hit proxy rendering on the next update."));
bool FViewport::bIsGameRenderingEnabled = true;
int32 FViewport::PresentAndStopMovieDelay = 0;