r.HitProxy.CaptureNextUpdate

r.HitProxy.CaptureNextUpdate

#Overview

name: r.HitProxy.CaptureNextUpdate

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp:40

Scope: file

Source code excerpt:

static int32 GHitProxyCaptureNextUpdate = 0;
static FAutoConsoleVariableRef CVarHitProxyCaptureEnable(
	TEXT("r.HitProxy.CaptureNextUpdate"),
	GHitProxyCaptureNextUpdate,
	TEXT("Enables GPU capture of hit proxy rendering on the next update."));

bool FViewport::bIsGameRenderingEnabled = true;
int32 FViewport::PresentAndStopMovieDelay = 0;