r.HLOD.MaximumLevel
r.HLOD.MaximumLevel
#Overview
name: r.HLOD.MaximumLevel
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How far down the LOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings)\n-1: No maximum level (default)\n0: Prevent ever showing a HLOD cluster instead of individual meshes\n1: Allow only the first level of HLOD clusters to be shown\n2+: Allow up to the Nth level of HLOD clusters to be shown
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LODActor.cpp:37
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarMaximumAllowedHLODLevel(
TEXT("r.HLOD.MaximumLevel"),
GMaximumAllowedHLODLevel,
TEXT("How far down the LOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings)\n")
TEXT("-1: No maximum level (default)\n")
TEXT("0: Prevent ever showing a HLOD cluster instead of individual meshes\n")
TEXT("1: Allow only the first level of HLOD clusters to be shown\n")
TEXT("2+: Allow up to the Nth level of HLOD clusters to be shown"),