r.InstanceCulling.AllowBatchedBuildRenderingCommands

r.InstanceCulling.AllowBatchedBuildRenderingCommands

#Overview

name: r.InstanceCulling.AllowBatchedBuildRenderingCommands

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/InstanceCulling/InstanceCullingManager.cpp:16

Scope: file

Source code excerpt:

static int32 GAllowBatchedBuildRenderingCommands = 1;
static FAutoConsoleVariableRef CVarAllowBatchedBuildRenderingCommands(
	TEXT("r.InstanceCulling.AllowBatchedBuildRenderingCommands"),
	GAllowBatchedBuildRenderingCommands,
	TEXT("Whether to allow batching BuildRenderingCommands for GPU instance culling"),
	ECVF_RenderThreadSafe);

FInstanceCullingManager::FInstanceCullingManager(FSceneUniformBuffer& SceneUB, bool bInIsEnabled, FRDGBuilder& GraphBuilder)
	: SceneUB(SceneUB), bIsEnabled(bInIsEnabled)