r.InvalidateCachedShaders

r.InvalidateCachedShaders

#Overview

name: r.InvalidateCachedShaders

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Editor.cpp:1943

Scope: file

Source code excerpt:


FAutoConsoleCommand InvalidateCachedShaders(
	TEXT("r.InvalidateCachedShaders"),
	TEXT("Invalidate shader cache by making a unique change to ShaderVersion.ush which is included in common.usf.")
	TEXT("To initiate actual the recompile of all shaders use \"recompileshaders changed\" or press \"Ctrl Shift .\".\n")
	TEXT("The ShaderVersion.ush file should be automatically checked out but  it needs to be checked in to have effect on other machines."),
	FConsoleCommandWithArgsDelegate::CreateStatic(ExecuteInvalidateCachedShaders)
	);