r.LightFunctionQuality

r.LightFunctionQuality

#Overview

name: r.LightFunctionQuality

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:128, section: [ShadowQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:152, section: [ShadowQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:176, section: [ShadowQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:203, section: [ShadowQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:230, section: [ShadowQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3995

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarLightFunctionQuality(
	TEXT("r.LightFunctionQuality"),
	2,
	TEXT("Defines the light function quality which allows to adjust for quality or performance.\n"
		 "<=0: off (fastest)\n"
		 "  1: low quality (e.g. half res with blurring, not yet implemented)\n"
		 "  2: normal quality (default)\n"
		 "  3: high quality (e.g. super-sampled or colored, not yet implemented)"),

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShowFlags.cpp:439

Scope (from outer to inner):

file
function     void EngineShowFlagOverride

Source code excerpt:


	{
		static const auto ICVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.LightFunctionQuality"));
		if(ICVar->GetValueOnGameThread() <= 0)
		{
			EngineShowFlags.SetLightFunctions(false);
		}
	}