r.LightMaxDrawDistanceScale

r.LightMaxDrawDistanceScale

#Overview

name: r.LightMaxDrawDistanceScale

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:139, section: [ShadowQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:163, section: [ShadowQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:190, section: [ShadowQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:217, section: [ShadowQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:244, section: [ShadowQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:337

Scope: file

Source code excerpt:

float GLightMaxDrawDistanceScale = 1.0f;
static FAutoConsoleVariableRef CVarLightMaxDrawDistanceScale(
	TEXT("r.LightMaxDrawDistanceScale"),
	GLightMaxDrawDistanceScale,
	TEXT("Scale applied to the MaxDrawDistance of lights.  Useful for fading out local lights more aggressively on some platforms."),
	ECVF_Scalability | ECVF_RenderThreadSafe
);

#if !UE_BUILD_SHIPPING