r.LightMaxDrawDistanceScale
r.LightMaxDrawDistanceScale
#Overview
name: r.LightMaxDrawDistanceScale
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scale applied to the MaxDrawDistance of lights. Useful for fading out local lights more aggressively on some platforms.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseScalability.ini:139, section: [ShadowQuality@0]
- INI Section:
ShadowQuality@0
- Raw value:
0.5
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:163, section: [ShadowQuality@1]
- INI Section:
ShadowQuality@1
- Raw value:
0.5
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:190, section: [ShadowQuality@2]
- INI Section:
ShadowQuality@2
- Raw value:
1
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:217, section: [ShadowQuality@3]
- INI Section:
ShadowQuality@3
- Raw value:
1
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseScalability.ini:244, section: [ShadowQuality@Cine]
- INI Section:
ShadowQuality@Cine
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:337
Scope: file
Source code excerpt:
float GLightMaxDrawDistanceScale = 1.0f;
static FAutoConsoleVariableRef CVarLightMaxDrawDistanceScale(
TEXT("r.LightMaxDrawDistanceScale"),
GLightMaxDrawDistanceScale,
TEXT("Scale applied to the MaxDrawDistance of lights. Useful for fading out local lights more aggressively on some platforms."),
ECVF_Scalability | ECVF_RenderThreadSafe
);
#if !UE_BUILD_SHIPPING