r.LightShaftFirstPassDistance
r.LightShaftFirstPassDistance
#Overview
name: r.LightShaftFirstPassDistance
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Fraction of the distance to the light to blur on the first radial blur pass.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightShaftRendering.cpp:55
Scope: file
Source code excerpt:
float GLightShaftFirstPassDistance = .1f;
static FAutoConsoleVariableRef CVarCacheLightShaftFirstPassDistance(
TEXT("r.LightShaftFirstPassDistance"),
GLightShaftFirstPassDistance,
TEXT("Fraction of the distance to the light to blur on the first radial blur pass."),
ECVF_RenderThreadSafe);
// Must touch LightShaftShader.usf to propagate a change
int32 GLightShaftBlurNumSamples = 12;