r.LightShaftQuality

r.LightShaftQuality

#Overview

name: r.LightShaftQuality

The value of this variable can be defined or overridden in .ini config files. 14 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:895, section: [Android_Vulkan_SM5 DeviceProfile]

Location: <Workspace>/Engine/Config/BaseScalability.ini:404, section: [PostProcessQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:424, section: [PostProcessQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:457, section: [PostProcessQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:492, section: [PostProcessQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:530, section: [PostProcessQuality@Cine]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:92, section: [PostProcessQuality@0]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:102, section: [PostProcessQuality@1]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:112, section: [PostProcessQuality@2]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:122, section: [PostProcessQuality@3]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:92, section: [PostProcessQuality@0]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:102, section: [PostProcessQuality@1]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:112, section: [PostProcessQuality@2]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:122, section: [PostProcessQuality@3]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightShaftRendering.cpp:15

Scope: file

Source code excerpt:

int32 GLightShafts = 1;
static FAutoConsoleVariableRef CVarLightShaftQuality(
	TEXT("r.LightShaftQuality"),
	GLightShafts,
	TEXT("Defines the light shaft quality (mobile and non mobile).\n")
	TEXT("  0: off\n")
	TEXT("  1: on (default)"),
	ECVF_Scalability | ECVF_RenderThreadSafe);