r.LightShaftRenderToSeparateTranslucency

r.LightShaftRenderToSeparateTranslucency

#Overview

name: r.LightShaftRenderToSeparateTranslucency

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightShaftRendering.cpp:40

Scope: file

Source code excerpt:

int32 GLightShaftRenderAfterDOF = 0;
static FAutoConsoleVariableRef CVarRenderLightshaftsAfterDOF(
	TEXT("r.LightShaftRenderToSeparateTranslucency"),
	GLightShaftRenderAfterDOF,
	TEXT("If enabled, light shafts will be rendered to the separate translucency buffer.\n")
	TEXT("This ensures postprocess materials with BL_BeforeTranslucnecy are applied before light shafts"),
	ECVF_RenderThreadSafe);

int32 GLightShaftBlurPasses = 3;