r.LightShaftRenderToSeparateTranslucency
r.LightShaftRenderToSeparateTranslucency
#Overview
name: r.LightShaftRenderToSeparateTranslucency
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If enabled, light shafts will be rendered to the separate translucency buffer.\nThis ensures postprocess materials with BL_BeforeTranslucnecy are applied before light shafts
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightShaftRendering.cpp:40
Scope: file
Source code excerpt:
int32 GLightShaftRenderAfterDOF = 0;
static FAutoConsoleVariableRef CVarRenderLightshaftsAfterDOF(
TEXT("r.LightShaftRenderToSeparateTranslucency"),
GLightShaftRenderAfterDOF,
TEXT("If enabled, light shafts will be rendered to the separate translucency buffer.\n")
TEXT("This ensures postprocess materials with BL_BeforeTranslucnecy are applied before light shafts"),
ECVF_RenderThreadSafe);
int32 GLightShaftBlurPasses = 3;