r.ListSceneColorMaterials

r.ListSceneColorMaterials

#Overview

name: r.ListSceneColorMaterials

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp:6710

Scope: file

Source code excerpt:


static FAutoConsoleCommand CmdListSceneColorMaterials(
	TEXT("r.ListSceneColorMaterials"),
	TEXT("Lists all materials that read from scene color."),
	FConsoleCommandDelegate::CreateStatic(ListSceneColorMaterials)
	);

float UMaterial::GetOpacityMaskClipValue() const
{