r.LocalExposure

r.LocalExposure

#Overview

name: r.LocalExposure

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3603

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarLocalExposure(
	TEXT("r.LocalExposure"),
	1,
	TEXT("Whether to support local exposure"),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<int32> CVarBloomQuality(
	TEXT("r.BloomQuality"),

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SceneView.cpp:2052

Scope (from outer to inner):

file
function     void FSceneView::EndFinalPostprocessSettings

Source code excerpt:


	{
		static const auto LocalExposureCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.LocalExposure"));

		const int LocalExposureCVarValue = LocalExposureCVar->GetValueOnGameThread();

		if (LocalExposureCVarValue <= 0 || !Family->EngineShowFlags.LocalExposure)
		{
			FinalPostProcessSettings.LocalExposureHighlightContrastScale = 1.0f;