r.LocalExposure
r.LocalExposure
#Overview
name: r.LocalExposure
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to support local exposure
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3603
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarLocalExposure(
TEXT("r.LocalExposure"),
1,
TEXT("Whether to support local exposure"),
ECVF_Scalability | ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarBloomQuality(
TEXT("r.BloomQuality"),
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SceneView.cpp:2052
Scope (from outer to inner):
file
function void FSceneView::EndFinalPostprocessSettings
Source code excerpt:
{
static const auto LocalExposureCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.LocalExposure"));
const int LocalExposureCVarValue = LocalExposureCVar->GetValueOnGameThread();
if (LocalExposureCVarValue <= 0 || !Family->EngineShowFlags.LocalExposure)
{
FinalPostProcessSettings.LocalExposureHighlightContrastScale = 1.0f;