r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject
#Overview
name: r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use Lumen refraction tracing from surfaces when using harware ray tracing and hit lighting. This will require shader recompilation to compile of translucent card capture Lumen shaders. Increases GPU cost when enabled.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:2019
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarLumenReflectionsHardwareRayTracingTranslucentRefractionEnableForProject(
TEXT("r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject"),
1,
TEXT("Whether to use Lumen refraction tracing from surfaces when using harware ray tracing and hit lighting. This will require shader recompilation to compile of translucent card capture Lumen shaders. Increases GPU cost when enabled."),
ECVF_ReadOnly | ECVF_RenderThreadSafe
);
bool DoesProjectSupportLumenRayTracedTranslucentRefraction()