r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject

r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject

#Overview

name: r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:2019

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarLumenReflectionsHardwareRayTracingTranslucentRefractionEnableForProject(
	TEXT("r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject"),
	1,
	TEXT("Whether to use Lumen refraction tracing from surfaces when using harware ray tracing and hit lighting. This will require shader recompilation to compile of translucent card capture Lumen shaders. Increases GPU cost when enabled."),
	ECVF_ReadOnly | ECVF_RenderThreadSafe
);

bool DoesProjectSupportLumenRayTracedTranslucentRefraction()