r.Lumen.ScreenProbeGather.DirectLighting

r.Lumen.ScreenProbeGather.DirectLighting

#Overview

name: r.Lumen.ScreenProbeGather.DirectLighting

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Lumen/LumenScreenProbeGather.cpp:83

Scope: file

Source code excerpt:


FAutoConsoleVariableRef CVarLumenScreenProbeGatherDirectLighting(
	TEXT("r.Lumen.ScreenProbeGather.DirectLighting"),
	GLumenGatherCvars.DirectLighting,
	TEXT("Whether to render all local lights through Lumen's Final Gather, when enabled.  This gives very cheap but low quality direct lighting."),
	ECVF_Scalability | ECVF_RenderThreadSafe
);

int32 GLumenScreenProbeLightSampleResolutionXY = 2;