r.Lumen.ScreenProbeGather.DirectLighting
r.Lumen.ScreenProbeGather.DirectLighting
#Overview
name: r.Lumen.ScreenProbeGather.DirectLighting
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to render all local lights through Lumen\'s Final Gather, when enabled. This gives very cheap but low quality direct lighting.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Lumen/LumenScreenProbeGather.cpp:83
Scope: file
Source code excerpt:
FAutoConsoleVariableRef CVarLumenScreenProbeGatherDirectLighting(
TEXT("r.Lumen.ScreenProbeGather.DirectLighting"),
GLumenGatherCvars.DirectLighting,
TEXT("Whether to render all local lights through Lumen's Final Gather, when enabled. This gives very cheap but low quality direct lighting."),
ECVF_Scalability | ECVF_RenderThreadSafe
);
int32 GLumenScreenProbeLightSampleResolutionXY = 2;