r.Material.PreshaderGapInterval

r.Material.PreshaderGapInterval

#Overview

name: r.Material.PreshaderGapInterval

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:198

Scope: file

Source code excerpt:

static int32 GPreshaderGapInterval = 32;
static FAutoConsoleVariableRef CVarPreshaderGapInterval(
	TEXT("r.Material.PreshaderGapInterval"),
	GPreshaderGapInterval,
	TEXT("Insert an empty element in the preshader buffer every specified number of elements in the buffer.  Workaround for a shader compiler register overflow bug."));

/* Controls whether DDC caching of material translation results should be forcefully disabled. */
#define FORCE_DISABLE_MATERIAL_TRANSLATION_DDC false

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Materials/Material.h:1027

Scope: file

Source code excerpt:

	uint8 bIsBlendable : 1;

	/** If non-zero, overrides r.Material.PreshaderGapInterval for this material.  Workaround for a platform specific register overflow bug. */
	UPROPERTY(EditAnywhere, Category = Material, AdvancedDisplay)
	uint16 PreshaderGap;

	/** true if we have printed a warning about material usage for a given usage flag. */
	UPROPERTY(transient, duplicatetransient)
	uint32 UsageFlagWarnings;