r.MaterialEditor.AnalyticDeriv.DebugTextureSample

r.MaterialEditor.AnalyticDeriv.DebugTextureSample

#Overview

name: r.MaterialEditor.AnalyticDeriv.DebugTextureSample

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:165

Scope: file

Source code excerpt:

static int32 GDebugTextureSampleEnabled = 0;
static FAutoConsoleVariableRef CVarAnalyticDerivDebugTextureSample(
	TEXT("r.MaterialEditor.AnalyticDeriv.DebugTextureSample"),
	GDebugTextureSampleEnabled,
	TEXT("Debug: Instrument texture sampling with modes that can be controlled with r.GeneralPurposeTweak/r.GeneralPurposeTweak2.")
);

static int32 GDebugEmitInvalidDerivTokensEnabled = 0;
static FAutoConsoleVariableRef CVarAnalyticDerivDebugEmitInvalidDerivTokens(