r.MaterialEditor.AnalyticDeriv.DebugTextureSample
r.MaterialEditor.AnalyticDeriv.DebugTextureSample
#Overview
name: r.MaterialEditor.AnalyticDeriv.DebugTextureSample
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Debug: Instrument texture sampling with modes that can be controlled with r.GeneralPurposeTweak/r.GeneralPurposeTweak2.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp:165
Scope: file
Source code excerpt:
static int32 GDebugTextureSampleEnabled = 0;
static FAutoConsoleVariableRef CVarAnalyticDerivDebugTextureSample(
TEXT("r.MaterialEditor.AnalyticDeriv.DebugTextureSample"),
GDebugTextureSampleEnabled,
TEXT("Debug: Instrument texture sampling with modes that can be controlled with r.GeneralPurposeTweak/r.GeneralPurposeTweak2.")
);
static int32 GDebugEmitInvalidDerivTokensEnabled = 0;
static FAutoConsoleVariableRef CVarAnalyticDerivDebugEmitInvalidDerivTokens(