r.MaterialEditor.ContextMenu.CategoryWeight
r.MaterialEditor.ContextMenu.CategoryWeight
#Overview
name: r.MaterialEditor.ContextMenu.CategoryWeight
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The amount of weight placed on categories that match what the user has typed in
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1266
Scope (from outer to inner):
file
namespace MaterialEditorContextMenuConsoleVariables
Source code excerpt:
static float CategoryWeight = 4.0f;
static FAutoConsoleVariableRef CVarCategoryWeight(
TEXT("r.MaterialEditor.ContextMenu.CategoryWeight"), CategoryWeight,
TEXT("The amount of weight placed on categories that match what the user has typed in"),
ECVF_Default);
/** The multiplier given if there is an exact localized match to the search term */
static float WholeMatchLocalizedWeightMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarWholeMatchLocalizedWeightMultiplier(