r.MaterialEditor.ContextMenu.CategoryWeight

r.MaterialEditor.ContextMenu.CategoryWeight

#Overview

name: r.MaterialEditor.ContextMenu.CategoryWeight

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1266

Scope (from outer to inner):

file
namespace    MaterialEditorContextMenuConsoleVariables

Source code excerpt:

	static float CategoryWeight = 4.0f;
	static FAutoConsoleVariableRef CVarCategoryWeight(
		TEXT("r.MaterialEditor.ContextMenu.CategoryWeight"), CategoryWeight,
		TEXT("The amount of weight placed on categories that match what the user has typed in"),
		ECVF_Default);

	/** The multiplier given if there is an exact localized match to the search term */
	static float WholeMatchLocalizedWeightMultiplier = 0.5f;
	static FAutoConsoleVariableRef CVarWholeMatchLocalizedWeightMultiplier(