r.MaterialEditor.ContextMenu.DescriptionWeight

r.MaterialEditor.ContextMenu.DescriptionWeight

#Overview

name: r.MaterialEditor.ContextMenu.DescriptionWeight

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1259

Scope (from outer to inner):

file
namespace    MaterialEditorContextMenuConsoleVariables

Source code excerpt:

	static float DescriptionWeight = 4.0f;
	static FAutoConsoleVariableRef CVarDescriptionWeight(
		TEXT("r.MaterialEditor.ContextMenu.DescriptionWeight"), DescriptionWeight,
		TEXT("The amount of weight placed on description that match what the user has typed in"),
		ECVF_Default);

	/** Weight that a match to a category search has */
	static float CategoryWeight = 4.0f;
	static FAutoConsoleVariableRef CVarCategoryWeight(