r.MaterialEditor.ContextMenu.NodeTitleWeight

r.MaterialEditor.ContextMenu.NodeTitleWeight

#Overview

name: r.MaterialEditor.ContextMenu.NodeTitleWeight

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1245

Scope (from outer to inner):

file
namespace    MaterialEditorContextMenuConsoleVariables

Source code excerpt:

	static float NodeTitleWeight = 20.0f;
	static FAutoConsoleVariableRef CVarNodeTitleWeight(
		TEXT("r.MaterialEditor.ContextMenu.NodeTitleWeight"), NodeTitleWeight,
		TEXT("The amount of weight placed on the search items title"),
		ECVF_Default);

	/** Weight used to prefer keywords of actions  */
	static float KeywordWeight = 30.0f;
	static FAutoConsoleVariableRef CVarKeywordWeight(