r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier
r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier
#Overview
name: r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
A multiplier for how much weight to give something based on the percentage match it is
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1294
Scope (from outer to inner):
file
namespace MaterialEditorContextMenuConsoleVariables
Source code excerpt:
static float PercentageMatchWeightMultiplier = 1.0f;
static FAutoConsoleVariableRef CVarPercentageMatchWeightMultiplier(
TEXT("r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier"), PercentageMatchWeightMultiplier,
TEXT("A multiplier for how much weight to give something based on the percentage match it is"),
ECVF_Default);
/** Increasing this weight will give a bonus to shorter matching words */
static float ShorterMatchWeight = 10.0f;
static FAutoConsoleVariableRef CVarShorterWeight(