r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier

r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier

#Overview

name: r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1294

Scope (from outer to inner):

file
namespace    MaterialEditorContextMenuConsoleVariables

Source code excerpt:

	static float PercentageMatchWeightMultiplier = 1.0f;
	static FAutoConsoleVariableRef CVarPercentageMatchWeightMultiplier(
		TEXT("r.MaterialEditor.ContextMenu.PercentageMatchWeightMultiplier"), PercentageMatchWeightMultiplier,
		TEXT("A multiplier for how much weight to give something based on the percentage match it is"),
		ECVF_Default);

	/** Increasing this weight will give a bonus to shorter matching words */
	static float ShorterMatchWeight = 10.0f;
	static FAutoConsoleVariableRef CVarShorterWeight(