r.MaterialEditor.ContextMenu.StartsWithBonusWeightMultiplier

r.MaterialEditor.ContextMenu.StartsWithBonusWeightMultiplier

#Overview

name: r.MaterialEditor.ContextMenu.StartsWithBonusWeightMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp:1287

Scope (from outer to inner):

file
namespace    MaterialEditorContextMenuConsoleVariables

Source code excerpt:

	static float StartsWithBonusWeightMultiplier = 4.0f;
	static FAutoConsoleVariableRef CVarStartsWithBonusWeightMultiplier(
		TEXT("r.MaterialEditor.ContextMenu.StartsWithBonusWeightMultiplier"), StartsWithBonusWeightMultiplier,
		TEXT("The multiplier given if the keyword starts with a term the user typed in"),
		ECVF_Default);

	/** Increasing this will prefer whole percentage matches when comparing the keyword to what the user has typed in */
	static float PercentageMatchWeightMultiplier = 1.0f;
	static FAutoConsoleVariableRef CVarPercentageMatchWeightMultiplier(