r.MaxCSMRadiusToAllowPerObjectShadows
r.MaxCSMRadiusToAllowPerObjectShadows
#Overview
name: r.MaxCSMRadiusToAllowPerObjectShadows
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Only stationary lights with a CSM radius smaller than this will create per object shadows for dynamic objects.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/DirectionalLightComponent.cpp:23
Scope: file
Source code excerpt:
static float GMaxCSMRadiusToAllowPerObjectShadows = 8000;
static FAutoConsoleVariableRef CVarMaxCSMRadiusToAllowPerObjectShadows(
TEXT("r.MaxCSMRadiusToAllowPerObjectShadows"),
GMaxCSMRadiusToAllowPerObjectShadows,
TEXT("Only stationary lights with a CSM radius smaller than this will create per object shadows for dynamic objects.")
);
static TAutoConsoleVariable<float> CVarUnbuiltWholeSceneDynamicShadowRadius(
TEXT("r.Shadow.UnbuiltWholeSceneDynamicShadowRadius"),