r.MeshDrawCommands.AllowOnDemandShaderCreation
r.MeshDrawCommands.AllowOnDemandShaderCreation
#Overview
name: r.MeshDrawCommands.AllowOnDemandShaderCreation
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How to create RHI shaders:\n\t0: Always create them on a Rendering Thread, before executing other MDC tasks.\n\t1: If RHI supports multi-threaded shader creation, create them on demand on tasks threads, at the time of submitting the draws.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MeshDrawCommands.cpp:32
Scope: file
Source code excerpt:
static int32 GAllowOnDemandShaderCreation = 1;
static FAutoConsoleVariableRef CVarAllowOnDemandShaderCreation(
TEXT("r.MeshDrawCommands.AllowOnDemandShaderCreation"),
GAllowOnDemandShaderCreation,
TEXT("How to create RHI shaders:\n")
TEXT("\t0: Always create them on a Rendering Thread, before executing other MDC tasks.\n")
TEXT("\t1: If RHI supports multi-threaded shader creation, create them on demand on tasks threads, at the time of submitting the draws.\n"),
ECVF_RenderThreadSafe);