r.MeshDrawCommands.BatchSize

r.MeshDrawCommands.BatchSize

#Overview

name: r.MeshDrawCommands.BatchSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:50

Scope: file

Source code excerpt:

static int32 GMeshDrawCommandsBatchSize = 12;
static FAutoConsoleVariableRef CVarDrawCommandsCacheMultithreadedBatchSize(
	TEXT("r.MeshDrawCommands.BatchSize"),
	GMeshDrawCommandsBatchSize,
	TEXT("Batch size of cache mesh draw commands when multithreading of draw command caching is enabled"),
	ECVF_RenderThreadSafe);

static int32 GNaniteDrawCommandCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarNaniteDrawCommandCacheMultithreaded(