r.MeshDrawCommands.BatchSize
r.MeshDrawCommands.BatchSize
#Overview
name: r.MeshDrawCommands.BatchSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Batch size of cache mesh draw commands when multithreading of draw command caching is enabled
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:50
Scope: file
Source code excerpt:
static int32 GMeshDrawCommandsBatchSize = 12;
static FAutoConsoleVariableRef CVarDrawCommandsCacheMultithreadedBatchSize(
TEXT("r.MeshDrawCommands.BatchSize"),
GMeshDrawCommandsBatchSize,
TEXT("Batch size of cache mesh draw commands when multithreading of draw command caching is enabled"),
ECVF_RenderThreadSafe);
static int32 GNaniteDrawCommandCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarNaniteDrawCommandCacheMultithreaded(