r.MeshDrawCommands.CacheMultithreaded

r.MeshDrawCommands.CacheMultithreaded

#Overview

name: r.MeshDrawCommands.CacheMultithreaded

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:43

Scope: file

Source code excerpt:

static int32 GMeshDrawCommandsCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarDrawCommandsCacheMultithreaded(
	TEXT("r.MeshDrawCommands.CacheMultithreaded"),
	GMeshDrawCommandsCacheMultithreaded,
	TEXT("Enable multithreading of draw command caching for static meshes. 0=disabled, 1=enabled (default)"),
	ECVF_RenderThreadSafe);

static int32 GMeshDrawCommandsBatchSize = 12;
static FAutoConsoleVariableRef CVarDrawCommandsCacheMultithreadedBatchSize(