r.MeshDrawCommands.CacheMultithreaded
r.MeshDrawCommands.CacheMultithreaded
#Overview
name: r.MeshDrawCommands.CacheMultithreaded
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable multithreading of draw command caching for static meshes. 0=disabled, 1=enabled (default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:43
Scope: file
Source code excerpt:
static int32 GMeshDrawCommandsCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarDrawCommandsCacheMultithreaded(
TEXT("r.MeshDrawCommands.CacheMultithreaded"),
GMeshDrawCommandsCacheMultithreaded,
TEXT("Enable multithreading of draw command caching for static meshes. 0=disabled, 1=enabled (default)"),
ECVF_RenderThreadSafe);
static int32 GMeshDrawCommandsBatchSize = 12;
static FAutoConsoleVariableRef CVarDrawCommandsCacheMultithreadedBatchSize(