r.MeshDrawCommands.UseCachedCommands
r.MeshDrawCommands.UseCachedCommands
#Overview
name: r.MeshDrawCommands.UseCachedCommands
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to render from cached mesh draw commands (on vertex factories that support it), or to generate draw commands every frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:139
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarCachedMeshDrawCommands(
TEXT("r.MeshDrawCommands.UseCachedCommands"),
1,
TEXT("Whether to render from cached mesh draw commands (on vertex factories that support it), or to generate draw commands every frame."),
ECVF_RenderThreadSafe);
bool UseCachedMeshDrawCommands()
{