r.Mobile.IgnoreDeferredShadingSkyLightChannels

r.Mobile.IgnoreDeferredShadingSkyLightChannels

#Overview

name: r.Mobile.IgnoreDeferredShadingSkyLightChannels

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileDeferredShadingPass.cpp:36

Scope: file

Source code excerpt:

int32 GMobileIgnoreDeferredShadingSkyLightChannels = 0;
static FAutoConsoleVariableRef CVarMobileIgnoreDeferredShadingSkyLightChannels(
	TEXT("r.Mobile.IgnoreDeferredShadingSkyLightChannels"),
	GMobileIgnoreDeferredShadingSkyLightChannels,
	TEXT("Whether to ignore primitive lighting channels when applying SkyLighting in a mobile deferred shading.\n" 
		 "This may improve GPU performance at the cost of incorrect lighting for a primitves with non-default lighting channels"),
	ECVF_RenderThreadSafe
);