r.Mobile.MaxVisibleMovableSpotLightShadows

r.Mobile.MaxVisibleMovableSpotLightShadows

#Overview

name: r.Mobile.MaxVisibleMovableSpotLightShadows

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileBasePassRendering.cpp:37

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarMobileMaxVisibleMovableSpotLightShadows(
	TEXT("r.Mobile.MaxVisibleMovableSpotLightShadows"),
	8,
	TEXT("The max number of visible spotlighs can cast shadow sorted by screen size, should be as less as possible for performance reason"),
	ECVF_RenderThreadSafe);

static TAutoConsoleVariable<int32> CVarMobileSceneDepthAux(
	TEXT("r.Mobile.SceneDepthAux"),

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/ShadowSetup.cpp:6503

Scope (from outer to inner):

file
function     void FSceneRenderer::FilterDynamicShadows

Source code excerpt:


		//Limit the number of spotlights shadow for performance reason
		static const auto MobileMaxVisibleMovableSpotLightShadowsCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.MaxVisibleMovableSpotLightShadows"));
		if (MobileMaxVisibleMovableSpotLightShadowsCVar)
		{
			int32 MobileMaxVisibleMovableSpotLightShadows = MobileMaxVisibleMovableSpotLightShadowsCVar->GetValueOnRenderThread();
			MobileDynamicSpotlightShadows.SetNum(FMath::Min(MobileDynamicSpotlightShadows.Num(), MobileMaxVisibleMovableSpotLightShadows), EAllowShrinking::No);
		}