r.Mobile.SceneDepthAux

r.Mobile.SceneDepthAux

#Overview

name: r.Mobile.SceneDepthAux

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileBasePassRendering.cpp:43

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarMobileSceneDepthAux(
	TEXT("r.Mobile.SceneDepthAux"),
	1,
	TEXT("1: 16F SceneDepthAux Format")
	TEXT("2: 32F SceneDepthAux Format"),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<int32> CVarMobilePropagateAlpha(

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp:105

Scope (from outer to inner):

file
function     inline EPixelFormat GetMobileSceneDepthAuxPixelFormat

Source code excerpt:

	}

	static const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.SceneDepthAux"));
	EPixelFormat Format = PF_R16F;
	switch (CVar->GetValueOnAnyThread())
	{
	case 1:
		Format =  PF_R16F;
		break;