r.Mobile.SceneDepthAux
r.Mobile.SceneDepthAux
#Overview
name: r.Mobile.SceneDepthAux
This variable is created as a Console Variable (cvar).
- type: Var
- help: 1: 16F SceneDepthAux Format2: 32F SceneDepthAux Format
It is referenced in 2 C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileBasePassRendering.cpp:43
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarMobileSceneDepthAux(
	TEXT("r.Mobile.SceneDepthAux"),
	1,
	TEXT("1: 16F SceneDepthAux Format")
	TEXT("2: 32F SceneDepthAux Format"),
	ECVF_Scalability | ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarMobilePropagateAlpha(
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp:105
Scope (from outer to inner):
file
function     inline EPixelFormat GetMobileSceneDepthAuxPixelFormat
Source code excerpt:
	}
	static const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.SceneDepthAux"));
	EPixelFormat Format = PF_R16F;
	switch (CVar->GetValueOnAnyThread())
	{
	case 1:
		Format =  PF_R16F;
		break;