r.Mobile.SceneDepthAux
r.Mobile.SceneDepthAux
#Overview
name: r.Mobile.SceneDepthAux
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
1: 16F SceneDepthAux Format2: 32F SceneDepthAux Format
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileBasePassRendering.cpp:43
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarMobileSceneDepthAux(
TEXT("r.Mobile.SceneDepthAux"),
1,
TEXT("1: 16F SceneDepthAux Format")
TEXT("2: 32F SceneDepthAux Format"),
ECVF_Scalability | ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarMobilePropagateAlpha(
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneTextures.cpp:105
Scope (from outer to inner):
file
function inline EPixelFormat GetMobileSceneDepthAuxPixelFormat
Source code excerpt:
}
static const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.SceneDepthAux"));
EPixelFormat Format = PF_R16F;
switch (CVar->GetValueOnAnyThread())
{
case 1:
Format = PF_R16F;
break;