r.Mobile.ShadingModelsMask

r.Mobile.ShadingModelsMask

#Overview

name: r.Mobile.ShadingModelsMask

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3566

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarMobileEnabledShadingModelsMask(
	TEXT("r.Mobile.ShadingModelsMask"),
	0xFFFFFFFF,
	TEXT("The mask that indicates which shading models are enabled on mobile platforms."),
	ECVF_ReadOnly | ECVF_RenderThreadSafe
);

static TAutoConsoleVariable<int32> CVarMobileForwardEnableLocalLights(

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:543

Scope (from outer to inner):

file
function     uint32 GetPlatformShadingModelsMask

Source code excerpt:

	if (IsMobilePlatform(Platform))
	{
		static const auto CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.ShadingModelsMask"));
		return CVar->GetValueOnAnyThread();
	}
	return 0xFFFFFFFF;
}

typedef TBitArray<TInlineAllocator<EShaderPlatform::SP_NumPlatforms / 8>> ShaderPlatformMaskType;