r.Mobile.SupportsGen4TAA
r.Mobile.SupportsGen4TAA
#Overview
name: r.Mobile.SupportsGen4TAA
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Support desktop Gen4 TAA with mobile rendering\n0: Fallback to FXAA1: Support Desktop Gen4 TAA (default)
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:4229
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarMobileSupportsGen4TAA(
TEXT("r.Mobile.SupportsGen4TAA"),
1,
TEXT("Support desktop Gen4 TAA with mobile rendering\n"
"0: Fallback to FXAA"
"1: Support Desktop Gen4 TAA (default)"),
ECVF_ReadOnly | ECVF_RenderThreadSafe);
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:647
Scope (from outer to inner):
file
function bool SupportsGen4TAA
Source code excerpt:
if (IsMobilePlatform(Platform))
{
static FShaderPlatformCachedIniValue<bool> MobileSupportsGen4TAAIniValue(TEXT("r.Mobile.SupportsGen4TAA"));
return (MobileSupportsGen4TAAIniValue.Get(Platform) != 0);
}
return true;
}