r.Mobile.SupportsGen4TAA

r.Mobile.SupportsGen4TAA

#Overview

name: r.Mobile.SupportsGen4TAA

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:4229

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarMobileSupportsGen4TAA(
	TEXT("r.Mobile.SupportsGen4TAA"),
	1,
	TEXT("Support desktop Gen4 TAA with mobile rendering\n"
		 "0: Fallback to FXAA"
		 "1: Support Desktop Gen4 TAA (default)"),
	ECVF_ReadOnly | ECVF_RenderThreadSafe);

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:647

Scope (from outer to inner):

file
function     bool SupportsGen4TAA

Source code excerpt:

	if (IsMobilePlatform(Platform))
	{
		static FShaderPlatformCachedIniValue<bool> MobileSupportsGen4TAAIniValue(TEXT("r.Mobile.SupportsGen4TAA"));
		return (MobileSupportsGen4TAAIniValue.Get(Platform) != 0);
	}

	return true;
}