r.Mobile.UseClusteredDeferredShading

r.Mobile.UseClusteredDeferredShading

#Overview

name: r.Mobile.UseClusteredDeferredShading

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileDeferredShadingPass.cpp:14

Scope: file

Source code excerpt:

int32 GMobileUseClusteredDeferredShading = 0;
static FAutoConsoleVariableRef CVarMobileUseClusteredDeferredShading(
	TEXT("r.Mobile.UseClusteredDeferredShading"),
	GMobileUseClusteredDeferredShading,
	TEXT("Toggle use of clustered deferred shading for lights that support it. 0 is off (default), 1 is on. (requires LightGrid: r.Mobile.Forward.EnableLocalLights=1)"),
	ECVF_RenderThreadSafe
);

static bool UseClusteredDeferredShading(const FStaticShaderPlatform Platform)