r.Mobile.UseCSMShaderBranch

r.Mobile.UseCSMShaderBranch

#Overview

name: r.Mobile.UseCSMShaderBranch

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3508

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarMobileUseCSMShaderBranch(
	TEXT("r.Mobile.UseCSMShaderBranch"),
	0,
	TEXT("0: Use two shader permutations for CSM and non-CSM shading. (default)\n"
		 "1: Use a single shader pemutation with a branch in a shader to apply CSM (only with r.AllowStaticLighting=0)"),
	ECVF_RenderThreadSafe | ECVF_ReadOnly);

static TAutoConsoleVariable<int32> CVarMobileAllowDistanceFieldShadows(

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp:17

Scope (from outer to inner):

file
function     bool MobileUseCSMShaderBranch

Source code excerpt:

bool MobileUseCSMShaderBranch()
{
	static const auto* CVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.UseCSMShaderBranch"));
	return (CVar && CVar->GetValueOnAnyThread() != 0);
}

// One of these per lightmap quality

const TCHAR* GLightmapDefineName[2] =