r.Mobile.UseLightStencilCulling
r.Mobile.UseLightStencilCulling
#Overview
name: r.Mobile.UseLightStencilCulling
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use stencil to cull local lights. 0 is off, 1 is on (default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileDeferredShadingPass.cpp:28
Scope: file
Source code excerpt:
int32 GMobileUseLightStencilCulling = 1;
static FAutoConsoleVariableRef CVarMobileUseLightStencilCulling(
TEXT("r.Mobile.UseLightStencilCulling"),
GMobileUseLightStencilCulling,
TEXT("Whether to use stencil to cull local lights. 0 is off, 1 is on (default)"),
ECVF_RenderThreadSafe
);
int32 GMobileIgnoreDeferredShadingSkyLightChannels = 0;