r.Mobile.UseLightStencilCulling

r.Mobile.UseLightStencilCulling

#Overview

name: r.Mobile.UseLightStencilCulling

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MobileDeferredShadingPass.cpp:28

Scope: file

Source code excerpt:

int32 GMobileUseLightStencilCulling = 1;
static FAutoConsoleVariableRef CVarMobileUseLightStencilCulling(
	TEXT("r.Mobile.UseLightStencilCulling"),
	GMobileUseLightStencilCulling,
	TEXT("Whether to use stencil to cull local lights. 0 is off, 1 is on (default)"),
	ECVF_RenderThreadSafe
);

int32 GMobileIgnoreDeferredShadingSkyLightChannels = 0;