r.MorphTarget.MaxBlendWeight

r.MorphTarget.MaxBlendWeight

#Overview

name: r.MorphTarget.MaxBlendWeight

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp:26

Scope: file

Source code excerpt:

static float GMorphTargetMaxBlendWeight = 5.f;
static FAutoConsoleVariableRef CVarMorphTargetMinBlendWeight(
	TEXT("r.MorphTarget.MaxBlendWeight"),
	GMorphTargetMaxBlendWeight,
	TEXT("Maximum value accepted as a morph target blend weight..\n")
	TEXT("Blend target weights will be checked against this value for validation.Values smaller than this number will be clamped.\n"),
	ECVF_Default
);

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp:37

Scope (from outer to inner):

file
namespace    UE::SkeletalRender::Settings
function     float GetMorphTargetMaxBlendWeight

Source code excerpt:

	float GetMorphTargetMaxBlendWeight()
	{
		static const IConsoleVariable* MorphTargetMaxBlendWeightCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.MorphTarget.MaxBlendWeight"));

		return (MorphTargetMaxBlendWeightCVar != nullptr) ? MorphTargetMaxBlendWeightCVar->GetFloat() : GetDefault<URendererSettings>()->MorphTargetMaxBlendWeight;
	}
}

#if RHI_RAYTRACING