r.MorphTarget.Mode
r.MorphTarget.Mode
#Overview
name: r.MorphTarget.Mode
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Use GPU for computing morph targets.\n 0: Use original CPU method (loop per morph then by vertex)\n 1: Enable GPU method (default)\n
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:301, section: [IOS DeviceProfile]
- INI Section:
IOS DeviceProfile
- Raw value:
0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp:41
Scope: file
Source code excerpt:
static int32 GUseGPUMorphTargets = 1;
static FAutoConsoleVariableRef CVarUseGPUMorphTargets(
TEXT("r.MorphTarget.Mode"),
GUseGPUMorphTargets,
TEXT("Use GPU for computing morph targets.\n")
TEXT(" 0: Use original CPU method (loop per morph then by vertex)\n")
TEXT(" 1: Enable GPU method (default)\n"),
ECVF_ReadOnly
);