r.MorphTarget.Mode

r.MorphTarget.Mode

#Overview

name: r.MorphTarget.Mode

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:301, section: [IOS DeviceProfile]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalRenderGPUSkin.cpp:41

Scope: file

Source code excerpt:

static int32 GUseGPUMorphTargets = 1;
static FAutoConsoleVariableRef CVarUseGPUMorphTargets(
	TEXT("r.MorphTarget.Mode"),
	GUseGPUMorphTargets,
	TEXT("Use GPU for computing morph targets.\n")
	TEXT(" 0: Use original CPU method (loop per morph then by vertex)\n")
	TEXT(" 1: Enable GPU method (default)\n"),
	ECVF_ReadOnly
	);