r.MultithreadedShadowmapEncode
r.MultithreadedShadowmapEncode
#Overview
name: r.MultithreadedShadowmapEncode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Shadowmap encoding after rebuild lightmaps is done multithreaded.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:146
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarMultithreadedLightmapEncode(TEXT("r.MultithreadedLightmapEncode"), GMultithreadedLightmapEncode, TEXT("Lightmap encoding after rebuild lightmaps is done multithreaded."));
int32 GMultithreadedShadowmapEncode = 1;
static FAutoConsoleVariableRef CVarMultithreadedShadowmapEncode(TEXT("r.MultithreadedShadowmapEncode"), GMultithreadedShadowmapEncode, TEXT("Shadowmap encoding after rebuild lightmaps is done multithreaded."));
TSharedPtr<FStaticLightingManager> FStaticLightingManager::StaticLightingManager;