r.MultithreadedShadowmapEncode

r.MultithreadedShadowmapEncode

#Overview

name: r.MultithreadedShadowmapEncode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:146

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarMultithreadedLightmapEncode(TEXT("r.MultithreadedLightmapEncode"), GMultithreadedLightmapEncode, TEXT("Lightmap encoding after rebuild lightmaps is done multithreaded."));
int32 GMultithreadedShadowmapEncode = 1;
static FAutoConsoleVariableRef CVarMultithreadedShadowmapEncode(TEXT("r.MultithreadedShadowmapEncode"), GMultithreadedShadowmapEncode, TEXT("Shadowmap encoding after rebuild lightmaps is done multithreaded."));




TSharedPtr<FStaticLightingManager> FStaticLightingManager::StaticLightingManager;