r.Nanite.AllowSplineMeshes
r.Nanite.AllowSplineMeshes
#Overview
name: r.Nanite.AllowSplineMeshes
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to enable support for Nanite spline meshes
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp:88
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarNaniteAllowSplineMeshes(
TEXT("r.Nanite.AllowSplineMeshes"),
1,
TEXT("Whether to enable support for Nanite spline meshes"),
ECVF_RenderThreadSafe | ECVF_ReadOnly);
int32 GNaniteAllowMaskedMaterials = 1;
FAutoConsoleVariableRef CVarNaniteAllowMaskedMaterials(
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:1315
Scope (from outer to inner):
file
function bool NaniteSplineMeshesSupported
Source code excerpt:
bool NaniteSplineMeshesSupported()
{
static const auto AllowSplineMeshes = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Nanite.AllowSplineMeshes"));
static const bool bAllowSplineMeshes = (AllowSplineMeshes && AllowSplineMeshes->GetValueOnAnyThread() != 0);
return bAllowSplineMeshes;
}
bool UseNaniteTessellation()
{