r.Nanite.Bundle.Emulation
r.Nanite.Bundle.Emulation
#Overview
name: r.Nanite.Bundle.Emulation
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to force shader bundle dispatch emulation
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:80
Scope: file
Source code excerpt:
static int32 GNaniteBundleEmulation = 0;
static FAutoConsoleVariableRef CVarNaniteBundleEmulation(
TEXT("r.Nanite.Bundle.Emulation"),
GNaniteBundleEmulation,
TEXT("Whether to force shader bundle dispatch emulation"),
ECVF_RenderThreadSafe
);
static int32 GNaniteBundleShading = 0;