r.Nanite.Bundle.Shading

r.Nanite.Bundle.Shading

#Overview

name: r.Nanite.Bundle.Shading

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:88

Scope: file

Source code excerpt:

static int32 GNaniteBundleShading = 0;
static FAutoConsoleVariableRef CVarNaniteBundleShading(
	TEXT("r.Nanite.Bundle.Shading"),
	GNaniteBundleShading,
	TEXT("Whether to enable Nanite shader bundle dispatch for shading"),
	ECVF_RenderThreadSafe
);

static int32 GNaniteComputeMaterialsSort = 1;