r.Nanite.Bundle.Shading
r.Nanite.Bundle.Shading
#Overview
name: r.Nanite.Bundle.Shading
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to enable Nanite shader bundle dispatch for shading
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:88
Scope: file
Source code excerpt:
static int32 GNaniteBundleShading = 0;
static FAutoConsoleVariableRef CVarNaniteBundleShading(
TEXT("r.Nanite.Bundle.Shading"),
GNaniteBundleShading,
TEXT("Whether to enable Nanite shader bundle dispatch for shading"),
ECVF_RenderThreadSafe
);
static int32 GNaniteComputeMaterialsSort = 1;