r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB
r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB
#Overview
name: r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Pool size for streaming in the render mesh & blas data for the coarse nanite meshes (default 200MB)\nThis budget will be part of the mesh streaming pool size.\nOn consoles the actual BLAS memory will be part of this, on PC only the vertex data because the BLAS is dependent on the GPU & driver.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteCoarseMeshStreamingManager.cpp:22
Scope: file
Source code excerpt:
static int32 GNaniteCoarseMeshStreamingMemoryPoolSizeInMB = 220;
static FAutoConsoleVariableRef CVarNaniteCoarseMeshStreamingMemoryPoolSizeInMB(
TEXT("r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB"),
GNaniteCoarseMeshStreamingMemoryPoolSizeInMB,
TEXT("Pool size for streaming in the render mesh & blas data for the coarse nanite meshes (default 200MB)\n")
TEXT("This budget will be part of the mesh streaming pool size.\n")
TEXT("On consoles the actual BLAS memory will be part of this, on PC only the vertex data because the BLAS is dependent on the GPU & driver.\n"),
ECVF_RenderThreadSafe
);