r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB

r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB

#Overview

name: r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteCoarseMeshStreamingManager.cpp:22

Scope: file

Source code excerpt:

static int32 GNaniteCoarseMeshStreamingMemoryPoolSizeInMB = 220;
static FAutoConsoleVariableRef CVarNaniteCoarseMeshStreamingMemoryPoolSizeInMB(
	TEXT("r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB"),
	GNaniteCoarseMeshStreamingMemoryPoolSizeInMB,
	TEXT("Pool size for streaming in the render mesh & blas data for the coarse nanite meshes (default 200MB)\n")
	TEXT("This budget will be part of the mesh streaming pool size.\n")
	TEXT("On consoles the actual BLAS memory will be part of this, on PC only the vertex data because the BLAS is dependent on the GPU & driver.\n"),
	ECVF_RenderThreadSafe
);