r.Nanite.ComputeMaterials.Sort
r.Nanite.ComputeMaterials.Sort
#Overview
name: r.Nanite.ComputeMaterials.Sort
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:96
Scope: file
Source code excerpt:
static int32 GNaniteComputeMaterialsSort = 1;
static FAutoConsoleVariableRef CVarNaniteComputeMaterialsSort(
TEXT("r.Nanite.ComputeMaterials.Sort"),
GNaniteComputeMaterialsSort,
TEXT(""),
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable* InVariable)
{
// We need to recreate scene proxies so that BuildShadingCommands can be re-evaluated.
FGlobalComponentRecreateRenderStateContext Context;